Team Projects

The Great Escape

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Summary:

The Great Escape is a 3rd person stealth game where you play as a rebellious teenager who is determined to sneak out of the house to attend a party. Use your surroundings to your advantage, manipulate objects, and complete a variety of challenges to avoid detection from family members in your house.


Responsibilities:

I worked as a full-time AI Programmer. I implemented all AI-reated features in the game and I was also in charge of the character animation integration.


Software Engineering Project

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Summary:

This is a desktop/mobile application that was developed for Brigham & Women's Hospital in Boston, Massachusetts.


Responsibilities:

I worked as a full-time algorithms specialist. I implemented various pathfinding algorithms and I also helped out with the front-end UI design as well as Implementation.


Planet Shooty



Summary:

This is a ASCII game where you need to protect a planet from incoming waves of asteroids. The longer you survive and more asteroids you destroy, the more points you get. You can use the game points to purchase defenses such as block, heavy block and bomb to place around the Planet.


Responsibilities:

Overall Game Design and Programming, Documentations


Project: Lighthouse



Summary:

This is an Unreal Engine game demo for my Level design class. The story is simple: A small abandoned tropical Island where an old lighthouse stands upon it. An aged lighthouse keeper is on a mission to replace the broken beacon.


Responsibilities:

Overall Game Design, Programming using blueprint, Documentations


Moene's Clipboard

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Summary:

This is an online content-hosting and content-sharing service just like Pastebin or any other text storage sites where the users can store plain text (or image) and share them to other people securely.


Responsibilities:

Backend Programmer (tasks include: Message encryption, decryption, client-server communication, link generation, client-sending and client-viewing routing set up)


Under the Same Moon

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Summary:

Night falls, surrounded by darkness and fear, screaming is nothing but a vain attempt, you have no choice but proceed... escaping from the unknown and seeking for the forgotten truth is the only path. Don't trust anyone, even yourself...


Responsibilities:

Game Prototyping, Lucian's Animation and Programming, Puzzle Implementation


Mine Your Own Business

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Summary:

It's gold rush! Two competing excavation companies discover Dean's Hollow, the next greatest "get rich quick" gold mine in southern California. But such heated competition brews violence. Claim the riches for yourself and leave the opposition crumbling.


Responsibilities:

Overall Board Game Design and Documentations


Solo Projects

Dragonfly Game Engine

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Summary:

Built from scratch using C++, the Dragonfly game engine's specialty is in creating 2D text-based video games. Including the essential engine managers to run the game loop, manage input, and process graphics, the engine features fully functioning event systems, camera control, animations, audio, and UI design.


Responsibilities:

Engine Managers, Events, Camera, UI, Animations, Audio


3D Animation Reel



Summary:

Here is a video of my final animation reel from one of my 3D Animation classes. We've learned the basic 3d animation principles and how to use software such as Maya and 3ds Max. Even though 3d animation is not my strong field, this is still a fun project to share.


Responsibilities:

Pass my class elegantly